In this episode, we discuss when to use UUIDs (and when not to).
In this episode of the Rubber Duck Dev Show, we discuss when you might want to go "off the rails" with your framework and...
In this episode, we discuss game development using the DragonRuby 2D engine with Amir Rajan. DragonRuby Amir Rajan's Twitter
In this episode of the Rubber Duck Dev Show, we discuss whether you should store business logic in your database.