In this episode of the Rubber Duck Dev Show, we discuss symbols, strings and freezing in Ruby as well as touch on support for these concepts in other languages whether they are called atoms or even interning string literals.
In this episode of the Rubber Duck Dev Show, we discuss working with 3D and robotics in Dragon Ruby with Kota Weaver. To get...
In this episode, we discuss game development using the DragonRuby 2D engine with Amir Rajan. DragonRuby Amir Rajan's Twitter
In this episode of the Rubber Duck Dev Show, we discuss our thoughts on the use of Object Relational Mappers (ORMs) in our development...