In this episode, we discuss game development using the DragonRuby 2D engine with Amir Rajan.
In this episode of the Rubber Duck Dev Show, we discuss symbols, strings and freezing in Ruby as well as touch on support for...
In this episode of the Rubber Duck Dev Show, we discuss the making of Avalon using Dragon Ruby with James Stocks. To get the...
In this episode, we discuss how to handle background job processing. Delayed Job (Ruby) Resque (Ruby) Good Job (Ruby) Sidekiq (Ruby) Shoryuken (Ruby) OTP...