In this episode, we discuss game development using the DragonRuby 2D engine with Amir Rajan.
In this episode, we discuss how to handle background job processing. Delayed Job (Ruby) Resque (Ruby) Good Job (Ruby) Sidekiq (Ruby) Shoryuken (Ruby) OTP...
In this episode of the Rubber Duck Dev Show, we discuss when you might want to go "off the rails" with your framework and...
In this episode of the Rubber Duck Dev Show, we discuss whether you should store business logic in your database.